

Fireteams will host 10 teams in squads of four, who will face off against each other on large-scale maps to compete in various objectives. While we weren’t shown anything larger than 12v12 Combined Arms, Treyarch did announce other game modes are coming under a new category called Fireteams. This larger Domination is played in 12v12 matches, and navigating the map feels fluid, with several places to use a zipline or rappel to reach another area. This is built perfectly for Cold War’s new “Combined Arms Domination” mode, which holds five to six capture points instead of just the three capture points normally featured in Call of Duty’s Domination mode. There was also a large Battlefield-esque map called “Armada,” which is a naval fleet map with tons of smaller ships and capture points.

I usually prefer the pace of small 6v6 maps. “Miami” was one of my favourite maps, and not just for all the neon lights and palm trees. We fought on snowy terrain, in the deserts of Angola, through urban Moscow, and even under fireworks in Miami. Only a handful of maps were shown, but there was a lot of variety. The online event let press outlets customise classes and get paired up for about three hours of matches. This transitions us from the bland colour palette of war seen in Modern Warfare’s maps to more vibrant scenery with the 80s espionage. Developed by Treyarch Studios and Raven Software as a direct sequel to 2010’s Call of Duty: Black Ops, the next Duty delves into conspiracy theories and declassified intel around the Cold War in the early 1980s. Thanks to an online preview event held by publisher Activision, I was recently able to get hands-on with the multiplayer for this year’s upcoming Call of Duty.
